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AR and VR Changing Enterprise Mobility
According to industry specialists, augmented reality (AR) and virtual reality (VR) is going to have a significant impact on enterprise mobility strategies and will soon become part of enterprise mobility management (EMM).
These two newest applied sciences will at one point start supporting employees as they handle numerous tasks. Furthermore, AR and VR are undoubtedly to be utilised in the real world apart from workplaces.
Both VR and AR are visualising technologies, and while the former presents a virtual environment, the latter portrays digital user information overlaid on the physical world. These upcoming technologies can support various applications in some industries, therefore, fuel the growth and development of other technologies.
Another feature of these slowly advancing technologies incorporates a “hands-free workflow.” It is here that AR enables workers to see digital information superimposed onto the workplace. It is done so that workers do not feel the need to leave to recover data or guidelines.
The most common use cases of AR and VR are in the arena of immersive design and demonstration. Moreover, it is here that the digital variant of a physical structure or object is utilised to enable a user to be present there and experience the object or the design as though it was physically present.
According to Ramon Llamas, research manager at IDC, field services workers are among the first users of AR and VR technologies. Rather than continually taking trips down shops to get a hold of manuals and spending valuable time and resources, AR and VR technologies have made it easier for field service workers to access everything online. This step helps them keep their hands free, allowing them to complete their task without disturbance.
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