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    Can Gamification Address Issues in eLearning?

    Gamification helps learners in giving the essential motivation, fosters healthy competition, and makes pupils feel good about their own self.  

    Can Gamification Address Issues in eLearning?

    By

    Apac CIOOutlook | Monday, July 29, 2019

    Stay ahead of the industry with exclusive feature stories on the top companies, expert insights and the latest news delivered straight to your inbox. Subscribe today.

    Gamification helps learners in giving the essential motivation, fosters healthy competition, and makes pupils feel good about their own self.

    FREMONT, CA: Statistics suggest that about 75 percent of the digitally aware populace has played some form of an online game. As the name proposes, gamification is an educational approach containing elements of the game to motivate engagement along with learning. The application is mainly used to turn any dull, repetitive, and boring eLearning course into an engaging and entertaining lesson.

    However, a lot of people are doubtful about the tool, and seek assurance on its ability to combat boredom and without reducing work efficiency. Following are a few ways to address the issue:

    Gamification is Not a Game

    The crucial thing that learners should know and understand about gamification is that the process does not involve turning an online course into a game. The application adopts the dynamics of play or specific aspects of games into an electronically-enhanced learning course. Gamification, in particular, is a proposed model that uses the features of the game, such as rewards, scoreboards, and achievements to keep a gamer hooked. In the case of a gamified eLearning course, the design sensibility is utilized to keep the learners gripped.

    The Application Makes Learners Feel Good About Themselves

    A well-developed gamified eLearning course lets learners examine achievements and awards on their dashboards and share the same with their colleagues. The practice gives a positive feeling to the learners, which further helps the institution to scale up and thrive.

    Fosters Healthy Competition

    Gamified courses usually have leaderboards where the student with the most numbers of points, badges, credits, and stars progresses to the top of the board. The development prompts other learners to work hard and do better. Overall, the technique fosters athletic contest in an association and increases engagement among pupils.

    The Approach Gives Learners an Intrinsic Motivation

    Although achievements, rewards, and badges have no definite significance, just the notion of obtaining them is enough to inspire learners. Awards let a learner feel accomplished, which additionally makes them work on acquiring the required knowledge and skills.

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