Gamification, when imbibed in education makes learning a fun experience and also helps keep the students engaged, interested, and actively involved in their education curriculum.
FREMONT, CA: Grabbing the attention of the students is a daily project for the instructors, regardless of the level of education the former are pursuing. To hold the attention of the students, gamification is applied. It not only taps into students' motivation, but also creates a link between a reward and task completion.
The increased access to advanced technologies in the form of apps, smartphones, and tablets, has established the link between games and education. This relationship between games and education has given rise to infinite opportunities that make education accessible to students via technology in any setting. From classroom technologies such as smart boards to the design of potential prescription games, the education has wholly immersed itself in technology. By educating students to engage with tech developments actively, a pathway for success can be fostered, leading to more technologically literate and education-driven adults.
By reinforcing the act of learning with rewards, motivation, and engagement, gamification instills the idea that learning is not only confined to the classroom. When it does occur in a classroom, it doesn't have to be dull and boring. Teachers have found various methods to engage their students by introducing gaming devices into the classroom so that learning math is much fun and builds the experience points while finishing homework and all. Students are motivated to learn more, as they are provided with milestones or badges that are acquired with points gained from learning; gamification gives easy access to a fun learning session that keeps the students motivated.
From viewing the cells in a plant leaf to providing an interactive method for learning team building, the application and the value of gamified education cannot be underrated. Teachers and trainers can offer a pragmatic approach for the students to learn skills that they might have given up on otherwise by including gamification to the education of all types. As the need for active engagement is becoming more and more apparent, a more hardheaded approach towards the development and innovation of AR educational apps becomes inevitable. These innovative AR apps will pose as tools that can effectively simplify concepts and present them with a real-time, hands-on learning type of experience that has never existed before. AR educational apps are now available in a range that covers the entire syllabus and even more information than required for students of all levels.
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