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    Importance of Gamification in the Future of Online Learning

    Education has always tried to find new ways to maintain student engagement.  

    Importance of Gamification in the Future of Online Learning

    By

    Apac CIOOutlook | Tuesday, January 10, 2023

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    Gamification provides a unique way to approach the more difficult tasks that students encounter and struggle with, thereby playing a major role in the future of online learning.

    FREMONT, CA:Education has always tried to find new ways to maintain student engagement. Gamification of education ensures students are interested and encouraged to contribute and perform well in assessments. Organisations can make learning more enjoyable and engaging for students by using game design features. Within the world of education, gamification offers a wide range of benefits.

    Integrating a gamified environment for learning into academic structures offers students struggling with traditional teaching methods a new and improved option that will improve their learning and engagement. Studies have identified that students experiencing a learning environment that blended traditional teaching with play observed an increase in performance to a significantly higher level.

    Online learning could see considerable benefits from gamified learning as the tools and technology like apps and games can be accessed remotely. Irrespective of location, online study can be made more interactive to encourage more involvement with lectures or seminars. The digital nature of the tools makes it easier for organisations to track progress over time than paper-based methods. Data from students’ assessment marks can be pulled into a document so the lecturers can accurately examine and deliver feedback on their progress and better understand the further steps to be taken for development on an individual basis.

    With the continuous evolution of technology, it is ensured that education will find more ways to integrate it into teaching strategies. Younger generations are being raised in the technology world and with apps, so they need to take to these new methods of learning with more ease than any that came before them. If the evolution of gamification in learning continues and prevails as a more widely accepted concept for lecturers, the technology used for gamification will develop into a more accepted form of emerging technology.

    Virtual reality and the metaverse are conversation topics in the tech world that will primarily contribute to the area of learning, with concepts of virtual classrooms that will transport students to digitally recreated environments in history through their VR headsets. Moreover, this will offer a more engaging and immersive way of learning than just reading from a textbook.

    The use of educational technology during the pandemic, when online learning was necessary, increased teachers’ and lecturers’ confidence in using this technology, leading to significant growth in the industry. There is no guarantee that students will directly benefit from gamified approaches to learning, and there will be some who do not receive any applications. However, it is less about creating a solution working for everyone and more about integrating an alternative to traditional teaching methods. This will provide an inclusion feeling and progress at their own unique pace. Gamification provides a unique and fun way to approach the more difficult tasks that some students might struggle with.

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