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The Proliferation of AR/VR
As per the report published by Zion Market Research, the global VR market is expected to worth more than $26 billion by the end of the fiscal year 2022.

By
Apac CIOOutlook | Thursday, January 01, 1970
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As per the report published by Zion Market Research, the global VR market is expected to worth more than $26 billion by the end of the fiscal year 2022. Owing to this exciting numbers, VR/AR has become a worthy topic of discussions among several tech adepts. For example- when Pokemon Go released last year, it took the world by storm as it gave an immersive virtual reality experience to gamers leveraging mobile GPS and augmented reality technology. Also, VAQSO VR, the smallest VR scent device allowed users to attach it any handset irrespective of its size. Some CXOs even predict that the intertwining of tools would enable people to create and publish VR content without putting much effort into it. For one, who is interested in making animated movies, MindShow allows create exciting and character-driven films in VR. These videos will confer better native experience that VR brings as it gives a comprehensive picture of the work in progress.
Some tech personnel, purview VR/AR to completely transform the online business field in the coming years. V-Commerce sounds like a name that would be utilized to depict it. With V-Commerce, buyers can try out garments and adapt before purchasing. For the retail market, VR can significantly draw more clients and hold their consideration with 3D encounters.
Check Out : Top Augmented and Virtual Reality Companies
As AR/VR is transforming users’ experience, brands should start modifying their existing solution to stay competitive. Analyzing these changing trends and coming up with developments has become a necessity for development and progression in enterprises.