APAC CIOOutlook
About UsConferencePartner With Us
  • Technologies
    • Blockchain
      Data Intelligence and Management
      Digital Transformation
      FinTech
      Generative and Agentic AI
      Low Code No Code
      Mobile Application
      Networking
      Robotics
      Storage
      Wireless
  • Industries
    • Automotive
      Aviation
      Banking
      Construction
      E-Commerce
      Food and Beverages
      Healthcare
      Insurance
      Logistics
      Manufacturing
      Retail
      Supply Chain
      Travel and Hospitality
  • Platforms
    • Microsoft
      Salesforce
      SAP
  • Strategic Solutions
    • Business Intelligence
      Contact Center
      Corporate Finance
      CRM
      Cyber Security
      Data Center
      Enterprise Asset Management
      Enterprise Performance Management
      IT Infrastructure and Services
      Managed Services
      Procurement
      Unified Communication
      Workflow
  • Home
  • CXO Insights
  • Leadership Perspectives
  • Innovation Insights
  • Research
  • News
  • Whitepapers
  • CXO Awards
#

Apac CIOOutlook Weekly Brief

×

Be first to read the latest tech news, Industry Leader's Insights, and CIO interviews of medium and large enterprises exclusively from Apac CIOOutlook

Subscribe

loading

THANK YOU FOR SUBSCRIBING

  • Home
Editor's Pick (1 - 4 of 8)
left
In Augmented Reality, Size Matters

Jason Blackman, CIO, Carsales.Com

Essential Technology Elements Necessary To Enable Transformations

Leni Kaufman, VP & CIO, Huntington Ingalls

Taking the Right Technology Initiatives

Jawahar Kaliani, Deputy CIO, Department of Treasury - Office of the Comptroller of the Currency

Changing the Way we Work

Amol Bargaje, CIO, Jenner & Block

Dipping in a toe or Going Full Belly Flop : Incorporating Augmented and Virtual Reality into the Design Process

Raymond Kent, Principal, Director of the Innovative Technology Design Group, DLR Group

Simulators are the New Way to Extend Beyond Virtual Reality

Scott Mcmillan, Manager of Technology and Innovation at Melbourne Water

Making the Most out of AR Technology

Stephen Witherden, Technical Fellow – Software Engineering, Beca

Emergence of AR/VR for Mass Adoption and Its Impact On Business Transformation

Jeevarathinam Ravikumar, VP Technology & Innovation, Singapore – Lloyd's Register

right

Augmented and Virtual Reality in Today’s World

Mayank Singh, Head of Digital, Technology and Marketing Departments, Domino’s Pizza, Indonesia

Tweet
content-image

Mayank Singh, Head of Digital, Technology and Marketing Departments, Domino’s Pizza, Indonesia

They say, “It all starts with a dream,” but the irony here is that the first augmented and virtual reality (AR/VR) that is believed to be started in 1838, when Charles Wheatstone invented the Stereoscope, is actually not the first. The first AR/VR existed from the time humans started dreaming. Your dreams are actually the first, but non-technological, AR/VR experience in your unconscious vogue. Over a period of time, with the help of technology, humans have evolved it to make the experience available in a conscious mode.

The journey has been remarkable so far; from the Stereoscope and Ed Link’s Flight Simulator to Nintendo’s Virtual Boy, Sony’s PlayStation Eye, and Google’s Cardboard—and we all know how addicted the world got toward Pokémon Go.

The Current Technological Evolution

AR/VR today is largely consumed for entertainment, marketing, and, to some extent, in training. Use of filters in apps like Snapchat, Instagram, and TikTok are the biggest example of its consumption by a common individuals or millennials. VR has gone deeper with entertainment for its use in enhancing gaming experiences as well.

Lot of marketers have often incorporated AR/VR into marketing campaigns for creating buzz, for example: Domino’s Pizza, Japan, launched an AR based campaign with the cartoon character Hatsune Miku—and McDonald's, who launched the 'Pick and Play' game.

Another interesting use case has been in ecommerce and retail, where, with use of AR, furniture companies like Urban Ladder were able to showcase how a furniture will look in your living room before you make a purchase—a good way to improve customer experience. In retail, scanning a product displays the FAQs so you do not need humans to answer your queries.
Technological trends influencing AR/VR today

AR and VR has still miles to go with increasingly enhanced use of AI, user in training and teaching, usage in collaboration, and social media (recently Facebook has been acquiring AR/VR companies).

I am eagerly waiting for following trends to happen, where our vehicle windscreen will turn to an AR screen that results in navigation, knowhow of surroundings, building names, and location details are all visible as you drive from one corner of the city to another while using AR, AI, Geo-data, 5G, and cloud technologies.

We would live in a world where your in-store experience could be magnificent, customers would make use of voice (NLP) to interact, uniquely being identified by image recognition, and AR would answer all FAQs about various products and guide customers to the right shelf with desired products in search.

Our ecommerce experience that has always been quoted to miss the look and feel will no more be a miss for customers. Users would be experiencing the in-store experience without being in the store; from trial rooms and placement of products to knowhow and all other accessibilities anywhere.

The conferences and meetings from Zoom or Bluejean can be expected to shift to a AR/VR-driven conference to overcome the gap in explaining or convincing your points in person that includes all forms of communication (verbal, visual, gestural, written, emotional, etc).

Biggest technological evolution could be a new social network that will not be virtual but a virtual reality. I remember the Yahoo Messenger days with chat rooms that has lost its place now but those chat rooms in virtual reality mode could be a new era.

Challenges Plaguing the AR/VR Landscape

The challenges I see are finding the right resource and partner or enabler to execute or come up with the right solutions for the business. Another challenge is cost; oftentimes, new technologies release at higher costs and gradually reduces over a period of time. For current businesses, any implementation is based on ROI. But sometimes the ROI is not viable at start and technology has to wait—unless a partner believes in you, and is ready to invest.

Future of AR/VR

It is believed by experts that AR/VR industry will reach more than 25 billion dollars by 2025 and its growth will continue steadily. I believe it’s just on the rise, and AR/VR is going to see a brighter in future; with 5G's superfast data speed, the AR/VR will benefit. And with more investment going into this technology, the business will need to only invest in adoption not innovation.
tag

Virtual Reality

ROI

Entertainment

Customer Experience

Image Recognition

Weekly Brief

loading
Top 10 AR/VR Consulting/Service Companies - 2020
Top 10 AR/VR Solution Companies - 2020
Featured Issue

I agree We use cookies on this website to enhance your user experience. By clicking any link on this page you are giving your consent for us to set cookies. More info

APAC CIOOutlook
Follow on LinkedIn

About

  • Home
  • About Us
  • Partner With Us

Stay Connected

  • Subscribe
  • Newsletter
  • Sitemap

Contact Us

  • editor@apacciooutlook.com
  • sales@apacciooutlook.com
  • marketing@apacciooutlook.com

Legal

  • Editorial Policy
  • Privacy Policy
  • Terms of Use

© 2026 APAC CIOOutlook. All rights reserved. Headquarteblue in Fort Lauderdale, FL, USA.

This content is copyright protected

However, if you would like to share the information in this article, you may use the link below:

https://www.apacciooutlook.com/views/augmented-and-virtual-reality-in-today-s-world-nwid-7516.html