Gamification refers to the concept of using game mechanics in non-gaming activities and has become popular in corporate practice and is here to stay for a long time. The tactics of adding fun and competitive elements boost the learner engagement and hence increases the productivity. So, these
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1. Establish specific learning outcomes: Although gamification is fun it should not focus only on the fun factor. Organizations should not forget the focus they are trying to achieve. Emphasis should be on what the employees are learning, how gamification can enhance this learning and whether the employees are achieving mastery over it or not. Knowing the goals and how to measure them ensures that employees aren’t just having fun but they are learning as well.
2. Design reward system: Once the employees have mastered the desired content, the next step is to make sure that this knowledge gets transferred to their job performance as well. For example, the training process could include employees selling a certain amount of products and services to win points. This would mean that the knowledge that is being implemented is helping employees to earn real revenue for their companies.
3. Make gamification social: Making the experience as social as possible for the learners; this could mean forming teams, competing displaying, etc. Organizations can also include social media like Facebook to enhance the learner’s experience.
4. Make gamification challenging: Gamification activities must be challenging enough to provoke the learners to move forward to the next level. This is because a challenging game is not only effective but it's engaging too.
5. Gamify induction and onboarding: The process of induction and onboarding are comparatively tedious and hence needs gamification. Many firms are adopting new and unique ways to hire which could include new employees to create a virtual identity and complete missions, which would be related to onboarding and induction.
6. Gamify skills training: In this, learners can face practical challenges from which they can receive learning and support, and gain badges or points at each stage. Creating these custom built games is expensive therefore companies can go for non-game activities. For example, your employees can earn points for completing specific tasks which can be tracked through an in-office leaderboard.
7. Gamify Instructor Led Training (ILT): Many game-based learning -platform are available in the market that can be used for assessment purposes. These platforms allow creating a personalized quiz based on the vital information that you want your learners to know. The questions are displayed for a limited time frame, say 20 seconds, where participants answer on their own devices. Points are granted for both accuracy and speed.